Bag & snivel
The canopy leaves the bag and snivels open - you feel the jolt as the cells catch air.
No plane, no queue, no map pick. Every match starts in the sky - and the first decision you make is where you will land.

When the match begins, every fighter is placed high above a random, evenly spread point of the island.
We tested a classic plane flyover and a pick-a-spot map. Both ended the same way: everyone in the same three places. Sky spawns spread the lobby over the city, the towns and the countryside from the first second, so you get a real choice - fight early or loot in peace.

Lean into the fall to track sideways toward a rooftop, a farm or a quiet tree line.
You wear a proper skydiving rig over your outfit while you are in the air - your vest and backpack are tucked away until you touch down. The island opens up beneath you: the grid of Ironside, the highways, the airfield runway, the farms by the lake. That is the best map you will ever get.
A ram-air canopy in our colours: black cells, red tips, the T1BR.COM print across the top. One model, every stage of a real opening.
The canopy leaves the bag and snivels open - you feel the jolt as the cells catch air.
Fully open, sun shining through the fabric. Pull the left or right brake to turn toward your spot.
Pull both brakes just above the ground to flare and land soft - on a street, a roof or a field.
The canopy deflates and piles up behind you. The rig comes off, your gear goes back on. Run.
Wait too long and the canopy opens on its own when you get low. Your body hangs from the three-ring harness with seated legs, the way a real jumper does. Canopy skins are planned for later - the default stays, because it is the logo in the sky.