Drop
Everyone starts high above a random, evenly spread spot. Steer the fall, open your canopy, pick your roof.
Target One is a realistic battle royale for PC. Up to 126 players jump onto one island, gear up from what they find, and fight until the gas leaves room for only one.
No cartoon colours, no floating loot beams, no respawns. You land with nothing and everything you find has to be earned - and can be taken from you.
Target One is built by a single developer who grew up on the early survival battle royales and wanted that feeling back: a big, believable island, guns that lie where they would really lie, armour that looks like armour, and fights decided by position, patience and nerve.
It plays from third person, has a clean HUD built around the middle of the screen, and runs on dedicated servers once online play opens.
Every match follows the same four beats. What happens inside them is never the same.
Everyone starts high above a random, evenly spread spot. Steer the fall, open your canopy, pick your roof.
Clear houses, shops and sites. Guns lie empty with their ammo beside them; armour, helmets and packs are scattered everywhere.
The safe zone shrinks in steps. Read the timer, find a car, and move before the gas moves you.
The circle gets small, the shots get loud. One player - or one team - walks away.
Built for big lobbies on dedicated servers. Teammates spawn together in the sky and fall as one. Bots only fill lobbies while online play is being built.
Everyone is a threat. Nobody to revive you, nobody to blame. The purest way to play - and the leaderboard that means the most.
One pushes, one watches the angle. Split the loot, share the ammo, trade the kill.
A full squad of four. Take a whole city block, hold a hill against the final circle, run a convoy of cars.