04 Loot, gear & vehicles

Land with nothing.
Leave with everything.

Loot is random every match. Guns spawn empty with a box or two of their ammo beside them - everything else you find, craft, or take from the people you beat.

Weapons

Two on your back.
One in your hands.

Two weapon slots - two of the same is allowed - with the gun you are not using slung on your back. Each calibre has its own ammo pool.

  • Assault rifles5.56 · 7.62
  • Bolt-action sniper.338, scoped
  • Pump shotgun12 gauge
  • Revolversidearm
  • Fistswhen all else fails

Homes lean to revolvers and shotguns; military sites and Ironside hide the rifles. Reloads are fully animated - mag out, fresh mag in, palm tap.

LOOTLooting a back yard in town
Sniper scope view
Protection & survival

Armour that
looks like armour

Vests are stiff shells with real hardware - not cloth painted on a body. Full slots never drop your gear: a spare helmet or vest goes to your backpack.

Armour

Plate carriers with cummerbunds, MOLLE and a drag handle. Makeshift armour: bolted corrugated plate, tape and belts you craft yourself. Laminated only from airdrops and the dead.

Plate carrierMakeshiftLaminated

Helmets & packs

A helmet stops the shot that should have ended you. Backpacks decide how much you carry out of a town - small or military.

HelmetsSmall packMilitary pack

Healing & crafting

Qbandage, Ffirst aid. Shred spare clothes into cloth and craft bandages or makeshift armour on the move.

BandageFirst aid kitShredding

Throwables & tools

4frag, molotov, smoke and flashbang - cook it or lob it. 5binoculars for a 4x look before you commit.

GrenadeMolotovSmokeFlashBinoculars
Airdrops & death bags

The best loot
falls from the sky

Airdrop crates come down under a red-and-white parachute with laminated armour, a tactical helmet, a sniper or a rifle with ammo, and a first aid kit. Everyone sees it land.

Every fallen fighter leaves a bag with both weapons, all their ammo and their backpack. E on a crate or a bag opens the inventory - you take what you choose, nothing is vacuumed up.

The Tab inventory with equipped, carrying and nearby columns
Vehicles

Outrun
the gas

Cars wait near the roads. Find the key inside and it starts straight away - or hotwire it and hope nobody hears you.

  • A
    PickupTough, roomy, made for a squad on the move.
  • B
    Muscle carLoud, fast on the highway, a handful on dirt.
  • C
    QuadLight and quick across fields and tracks.

Fuel cans keep them running. More vehicle types and paint jobs are planned.

RIDESThe muscle car on an Ironside street
The quad on an Ironside street
Cosmetics

Look the part.
Never pay to win.

Skins change how you look, never how you play. Everyone lands with the same chance.

  • 1
    SkinsWeapon finishes like Night Camo or Frost, clothing and ride paints - all shown in your Locker, unowned ones locked.
  • 2
    Bear CoinsThe premium currency, planned through your Steam Wallet. No purchases on this website - ever.
  • 3
    Bear CratesBought or earned by playing, opened straight away - no keys. Drop lists and odds always shown.
LOCKERThe weapon locker showing a Night Camo rifle
The Frost Bite rifle skin in the Locker
A Bear Crate
Next chapter

05Ranked

Top-10 seasons and the six bear badges